mordentral
(mordentral)
April 26, 2016, 2:52pm
118
Hi, all my static meshes are attached to the vive controllers, the problem is that attached meshes that have a child are not scaling, meshes with no child, scale with no problem. I tried hooking up the non scaling meshes to the same nodes in the blueprint as the controllers but they do not scale correctly.
On another note, does anyone else find there is a sort of tiny ‘micro-judder’ on the controllers tracking and with meshes/text attached to the controllers. Very odd but some (but not all) of my static meshes and text renders attached to the controller have a very small amount of lag, as in they dont seem like they are quite attached to the controllers. This makes text slightly blurry when moving the controller etc. The text renders with no lag is crystal clear. If I bring up the vive menu the tracking on the controllers is perfect. This happens on the basic/blank1.5 template for me
Well it is defaulted to be enabled but you might want to check “vr.EnableMotionControllerLateUpdate” is set to 1. If you somehow turned that off then it won’t be performing the late update on the rendering thread.