i’ve been digging, and it looks like voice only comes back after the audio component is “starved” by a sufficient lack of packets.
UE_LOG(LogVoiceDecode, Log, TEXT("VOIP audio component was starved!"));
i’ve been digging, and it looks like voice only comes back after the audio component is “starved” by a sufficient lack of packets.
UE_LOG(LogVoiceDecode, Log, TEXT("VOIP audio component was starved!"));