Like the last two people, this didn’t work for me. It confirmed that it found all the folders but it didn’t modify the defaultengine.ini for me either (so the package/cooked release had no Steam overlay). There was only one DLL under the ThirdParty\Steamworks\Steamv132\Win64 (steam_api64.dll) which I think Unreal copies automatically anyway. Also, I changed v132 to v134 in the program since that’s what the SDK is labeled but that only v132 showed up everywhere. In other words I may have done something wrong or the program no longer works.
I’m also just Blueprint and I’m working from the Third Person template.