Hello guys, a question. I have a session system to join and create sessions with steam. I believed it 2 months ago, it always worked very well for me. After a week it started to fail me. I also created it with the “advance session” plugin and the same thing happens to me. Sometimes it creates the session for me and other times it doesn’t. If I compile it it does not create the session but if I run it from unreal it does, now if I run it from unreal simulating the client it no longer works. Does anyone have any idea what could be happening? thank you
Google translater hace estragos a veces!!
Lo creíste o lo creaste?
Actualizaste el motor últimamente?
Hoy he visto unos cuantos post de gente que le esta fallando Avanced Session.
Avanced Session funciona con OnlineSubsytem.
Y OnlineSubsytem ha sido sustituido desde UE5.1.
Online Subsystem
Use the Online Subsystem for any title shipping in the near future, or when you do not plan to incorporate any engine upgrades beyond UE 5.1 into the project.
Si actualizaste el motor creo que es una mala noticia para ti… Creo que vas a tener que hacer ese trabajo otra vez desde cero.
What is the Engine version? Did you also update plugin to the latest version?
Can you also paste some stuff from DefaultEngine.ini
?
like:
[/Script/Engine.GameEngine]
[OnlineSubsystem]
[OnlineSubsystemSteam]
[/Script/OnlineSubsystemSteam.SteamNetDriver]
Also, do you use beacons? Do they work?
Please exclude personal stuff int he paste like devAppId and Achievements ID
Also, run your game with logs, and give us the log output when session is not created.