Hi Nonlin, It seems to be an engine problem as I’ve tested it on example project and my own project with same results, and although it works perfectly locally once you add another PC on a different network both connected to steam you’ll get a ping return of 9999 which stops you testing your multiplayer game. (I’m sure your aware that just because it works locally it doesn’t mean it works online properly until tested, which means we’re kinda buggered until they fix problem which could be tomorrow or in a years time with answers we’re getting.)
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