Steam players - I can connect to myself on different computer and account from same network, other players can't find server

I made sure the regions were the same for my joining friend and I in steam. I added to defaultengine too.

[URL]

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Game/Blueprints/Gameplay/GameplayGM.GameplayGM_C
EditorStartupMap=/Game/Maps/MainMenu.MainMenu
GameDefaultMap=/Game/Maps/MainMenu.MainMenu
GameInstanceClass=/Game/Blueprints/Multiplayer/GameInfoInstance.GameInfoInstance_C

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)

[OnlineSubsystem]
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
GameServerQueryPort=27015

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableAsyncScene=False
bEnableShapeSharing=False
bEnablePCM=False
bWarnMissingLocks=True
bEnable2DPhysics=False
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.010000
MinContactOffset=0.000100
MaxContactOffset=1.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableCCD=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667

For some reason Im able to connect with other accounts i own but others people are getting different results. Any suggestions?

Hey AWPlays49,

I recommend taking a look at the users’ output logs who are unable to connect. There will likely be a hint in there that will get you on the right track as far as what the issue could be.

Also, ensure that you have a sufficient number of public connections set in your Create Session call. You may even need to increase this to a high number when using the 480 app id for testing, as there can be multiple sessions of that being run by several users, since it is the default test app id.

Let me know if you have any further questions and feel free to provide the logs so I can take a look at the errors if you get stumped.

Have a great day