ok so weve finally got steam sdk integrated to our project. all players can host , find and join sessions which is awesome. The only problem is on every server it always lists the ping as 9.99999
as shown here
by the looks of it you used this tutorial (Unrealtek) aside from that tut being a hot mess (his doesn’t even work in the vid) there is nothing driving the ping value in the server list widget
i used the multiplayer shootout project made by unreal and then just changed the map and the characters. like i said it all works the only thing is the ping.
here is the function they are using to get the ping variable.
i just packaged shootout for 10.1 and 11 tested both packaged and standalone, both had same results no ping shown. i just wanted to rule out any networking stuff that might be interfering with getting the ping, ill keep playing around with it to see whats up, if i find a way to get it working ill post it for you.