Steam party plugin

Market Place Link

Easily Create and manage Player Parties for your Steam game. With the Steam Beacons Plugin, parties can be made without loading into a lobby map and can be done from the Main Menu.

Steam Party Trailer
Overview & Features
Try the Demo before you buy!

Open your Steam’s Friend List and invite players to join your party straight from the Main Menu.

The default implementation of Steam uses lobbies but requires players to load into a map onto a shared server. Steam Beacons provides an easy solution to connect, chat, & replicate data to Party members all from the Main Menu. The Party Host controls looking for games, connects all members to a game server, then after the game is completed returns all of the party members back together.

Steam Beacons is designed and actively used in a real Steam released game, works well, and will get required lifetime updates. The system is easy to setup and easy to extend for custom game implementation. It uses Steam Sockets and P2P networking on the Steam Backend to easily connect to player’s pcs.

Features Include:
-Configurable Party Size
-Global Chat
-Player to Player Whispering
-Easy Data replication between players
-Steam Friends list Popup
-Steam Invites

Can Steam Beacons be adapted for other online services?
Yes it can, but it is not supported out of the box. Technical Details

List of Features:
-SteamBeacons for Steam P2P Communication
-Configurable Party Size
-Global Chat
-Player to Player Whispering
-Easy Data replication between players
-Steam Friends list Popup
-Steam Invites

Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64

Support Links:
Discord Chat
Training Videos!

Example Projects:
Engine 4.16 Example
Engine 4.17 Example

Important/Additional Notes:
Projects must have the following plugins enabled before enabling the Steam Party Plugin
Enable OnlineFramework Plugin
Enable OnlineSteam Plugin

Check out our new features for Steam Party PlugIn. Update 1.4 submitted.
Features include new session blueprint nodes
Check out the new generic shooter integration video to see the features in action