I’m having an issue with the Steam overlay, it displays noisy inverted colors.
This doesn’t happen on Intel Macs.
This was tested on M2 and M3.
I’m running Unreal 5.5.3 from launcher.
I tested to build with a lower RHI target:
My default is SM5, I also tried SM6 and “Mobile preview”
Metal Shader 2.2, 2.3, and 2.4 have the same results.
Hi! I finally found a solution, in the project settings > rendering > default parameters > search for “pixel” in advanced collapse. Here I need to use 8bit RGBA instead of 10bit RGB, 2bit Alpha (was set by default).