Steam Overlay Glitched on Mac Apple Silicon UE 5.5.3

Hello everyone,

I’m having an issue with the Steam overlay, it displays noisy inverted colors.

This doesn’t happen on Intel Macs.
This was tested on M2 and M3.

I’m running Unreal 5.5.3 from launcher.
I tested to build with a lower RHI target:
My default is SM5, I also tried SM6 and “Mobile preview”
Metal Shader 2.2, 2.3, and 2.4 have the same results.

Does anyone have a fix or workaround?

Thanks!

Julien

The same issue in UE5.5 for M2. It looks like common issue. If anyone has any solution, please let us know

Same problem, some people say “Try to turn off HDR” but I dont turn it on

Hi, did you finally find a solution? I’ve exactly the same problem :frowning:

Hi! I finally found a solution, in the project settings > rendering > default parameters > search for “pixel” in advanced collapse. Here I need to use 8bit RGBA instead of 10bit RGB, 2bit Alpha (was set by default).

Now the overlay works fine.

I hope this will help someone :slight_smile: