Thanks for your answer.
I get the following log message when trying to join the dedicated server (running on my own machine):
[483]LogOnlineSession: Warning: STEAM: Failed to respond IP:MyPublicIP
I started Steam on my machine, then started the dedicated server (IDE artefact, not by Steam). Its creating a session without any warnings. Then I started the client on the same machine (IDE artefact, not by Steam) and tried to connect by using the SessionInterface->FindSessions method.
What am I missing?
- Target.CS files are adjusted with the GlobalDefinitions, for both Client and Server I set App ID = MyClientAppID
- Client running on port 7778, dedicated server on port 7777
- Manual port forwarding for both port 7777 and 27015 , didnt help
- DefaultEngine.ini:
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=MyClientAppID
SteamAppId=MyClientAppID
GameServerQueryPort=27015
bAllowP2PPacketRelay=true[OnlineSubsystem]
DefaultPlatformService=Steam[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”
- Session creation parameters:
FOnlineSessionSettings SessionSettings;
SessionSettings.bIsDedicated = IsRunningDedicatedServer();
SessionSettings.bIsLANMatch = (IOnlineSubsystem::Get()->GetSubsystemName() == "NULL");
SessionSettings.NumPublicConnections = NumPublicConnections;
SessionSettings.bShouldAdvertise = true;
SessionSettings.bAllowJoinInProgress = true;
SessionSettings.bAllowJoinViaPresence = !IsRunningDedicatedServer();
SessionSettings.bUsesPresence = !IsRunningDedicatedServer();
- Session search parameters:
SessionSearch->bIsLanQuery = (IOnlineSubsystem::Get()->GetSubsystemName() == "NULL");
SessionSearch->MaxSearchResults = 1000;