Steam Multiplayer Tutorial Series?

You’re definietly right about that, but I still feel like UE4’s almost-obsessive focus on blueprints is detrimental to the engine and the community as a whole in the long run. It makes people not even consider doing things in code, ever. It makes people lazy, and it creates two different standards that Epic has to maintain. I fully understand that BPs are their big “selling point” and that’s why they push it so much, but still…

I’m not even sure if BPs are THAT popular, because most people seem to not want to move to UE4 until there’s an officially-supported scripting language