Steam Leaderboards in UE4

Hey All,

I am really struggling to figure out how to update steam Leaderboards for my game.

I have added various Leaderboards to my app’s steamworks, but I have no idea what the Steamworks documentation is actually trying to get me to do:

https://partner.steamgames.com/doc/features/leaderboards

My game is made in blueprints, but I have done the odd thing through C++ where needed. The Docs don’t seem very specific about what I should do. It’s all completely going over my head. There is a lot of talk of “Call Results”, but I have no idea what that means on its own. Is it using C++, or something entirely different?

Can someone point me in the right direction?

Hey, do you finally get a solution for this? I want to integrate the steam leaderboard in my UE4 game with blueprint but I don’t know how. Thanks!!!

Heya! Sadly not from my own practise. I found something called EpicLeaderboard, it’s an online leaderboard system that has been abandoned, tried using it for my indie game, and when it was launched and a few people logged their scores, the whole system crashed and hasn’t been back up since. Sad times.
But I did catch wind of a similar system here: Unreal Leaderboards - GameSparks Learn I didn’t personally use it yet, but it’s active. They do have a model where you’d pay, but you won’t have to if you don’t plan on releasing your project, but they also have a plan where they charge based on your users it’s like a fraction of a penny for each user, so if you’re selling your game it basically won’t impact you. I think it’s well worth looking into. seems like a great service with lots of other neat features.