We’re trying to recreate a party/lobby feature like seen in Scavengers, COD Warzone e.g. where friends can join a session (lobby menu map) together, and when done customizing their player press a ready button to connect to a server together.
I have most of it working, players can join a friends session by Steam invite, and show up together in a lobby map. Once both players are ready, it then connects to a dedicated (steam) server.
However, I’d like to have all the session invites and accept prompts in the game itself. Currently you have to alt-tab to steam in order to accept the invite.
It would be rather easy to fix, if it wasn’t for FOnSessionInviteReceivedDelegate being disabled, and not being called…
//*** Session Invite Received From Friend ***// // REMOVED BECAUSE IT NEVER GETS CALLED
I’ve been searching everywhere for a possible solution. I know there’s tons of questions (and frustration) about this by many users, but still can’t find an actual answer on how to get this working.
Does anybody know a different approach on how to do this?
Is there any other way to get a message across to a specific friend, in case he/she IS running the same game but NOT connected to the same session?
Or is there a way to call that existing disabled delegate mentioned above?
any help is much appreciated!!
thank you in advance!