I’m having issues on getting the player’s Steam nickname via Blueprints. What I’m doing is getting the “Player State”, and from there pulling “Player Name”. That gives me the correct Steam nickname for that specific player. However, this only works when I’m launching the game from inside the Editor. It stops working when I try it on the shipping build, and instead of the player’s steam name, I only get the word “Player”.
Am I doing something wrong here? Is there another way to access the player’s name on Steam from a blueprint?