hi there…
I managed to get the Steam overlay ingame to work…
BUT,
Whenever i try to host a session (using advancedSessions or basic Create Session Node), the Opened level loads for a blink of a second, and than kicks me back to the main menü. From there, i can no longer host a Game… as if the hosting gets blocked…
I added this to DefaultGame.ini:
[/Script/Engine.NetworkSettings]
p.EnableMultiplayerWorldOriginRebasing=True
[/Script/Engine.GameEngine]
+NetDriverDefinition=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
DefaultPlatformService=Steam
PollingIntervalInMs=20
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
GameServerQueryPort=12818
bVACEnabled=1
P2PConnectionTimeout=90
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=OnlineSubsystemSteam.SteamNetConnection
I activated the Steam OSS plugin. Start always via Standalone. Steam is running. I can call the Overlay (Shift+tab)…
I hit “Host”, the new levels blinks up for a sec, then back to Main menü
here´s the Project Logfile from Standalone Start to game Shutdown:
[SPOILER]
Log file open, 12/26/16 21:42:52
LogInit:Display: Running engine for game: EmperorsReign
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(147113123) SRandInit(147113123).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.080875
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogPluginManager: Loaded Plugin AdvancedSessions, From G:/Game Design/UNREAL_Projekte/EmperorsReign/Plugins/AdvancedSessions/AdvancedSessions.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.14-CL-3224400
LogInit: Engine Version: 4.14.1-3224400+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Dec 7 2016 02:14:32
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line: /Temp/Autosaves/Game/00_Maps/UEDPCMap_00_MainMenu -game -PIEVIACONSOLE -ResX=1920 -ResY=1080 -Multiprocess -messaging -SessionName="Play in Standalone Game" -windowed
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.12.26-20.42.53:150] 0]LogInit: Selected Device Profile: [Windows]
[2016.12.26-20.42.53:150] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.12.26-20.42.53:154] 0]LogInit: Computer: RABENGRAB
[2016.12.26-20.42.53:154] 0]LogInit: User: chaos
[2016.12.26-20.42.53:154] 0]LogInit: CPU Page size=65536, Cores=4
[2016.12.26-20.42.53:154] 0]LogInit: High frequency timer resolution =3.117192 MHz
[2016.12.26-20.42.53:154] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2016.12.26-20.42.53:154] 0]LogMemory: Platform Memory Stats for Windows
[2016.12.26-20.42.53:154] 0]LogMemory: Process Physical Memory: 301.30 MB used, 301.30 MB peak
[2016.12.26-20.42.53:154] 0]LogMemory: Process Virtual Memory: 281.32 MB used, 281.32 MB peak
[2016.12.26-20.42.53:154] 0]LogMemory: Physical Memory: 5374.29 MB used, 10956.55 MB free, 16330.84 MB total
[2016.12.26-20.42.53:154] 0]LogMemory: Virtual Memory: 788.86 MB used, 10956.55 MB free, 134217728.00 MB total
[2016.12.26-20.42.53:187] 0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
[2016.12.26-20.42.53:593] 0]LogD3D11RHI: D3D11 adapters:
[2016.12.26-20.42.54:114] 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
[2016.12.26-20.42.54:114] 0]LogD3D11RHI: 4058/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2016.12.26-20.42.54:116] 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.12.26-20.42.54:116] 0]LogD3D11RHI: 0/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.12.26-20.42.54:116] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.12.26-20.42.54:121] 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.12.26-20.42.54:121] 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
[2016.12.26-20.42.54:121] 0]LogWindows: EnumDisplayDevices:
[2016.12.26-20.42.54:121] 0]LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
[2016.12.26-20.42.54:122] 0]LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2016.12.26-20.42.54:122] 0]LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2016.12.26-20.42.54:122] 0]LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2016.12.26-20.42.54:122] 0]LogWindows: DebugString: FoundDriverCount:4
[2016.12.26-20.42.54:122] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
[2016.12.26-20.42.54:122] 0]LogD3D11RHI: Driver Version: 376.33 (internal:21.21.13.7633, unified:376.33)
[2016.12.26-20.42.54:122] 0]LogD3D11RHI: Driver Date: 12-11-2016
[2016.12.26-20.42.54:122] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.12.26-20.42.54:597] 0]LogD3D11RHI: Async texture creation enabled
[2016.12.26-20.42.54:627] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2016.12.26-20.42.54:628] 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (G:/Game Design/UNREAL_Projekte/EmperorsReign/Intermediate/Shaders/WorkingDirectory/11472/).
[2016.12.26-20.42.54:628] 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/chaos/AppData/Local/Temp/UnrealShaderWorkingDir/406EAA344A0899B359C7FDB5B8B52F2D/'.
[2016.12.26-20.42.54:628] 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.12.26-20.42.55:587] 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.12.26-20.42.55:629] 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.12.26-20.42.55:670] 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.12.26-20.42.55:702] 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.12.26-20.42.55:702] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.12.26-20.42.55:954] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.12.26-20.42.55:998] 0]LogDerivedDataCache: Loaded boot cache 0.04s 50MB C:/Users/chaos/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
[2016.12.26-20.42.55:998] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/chaos/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
[2016.12.26-20.42.55:999] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/Game Design/UNREAL_Projekte/EmperorsReign/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.12.26-20.42.55:999] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.12.26-20.42.55:999] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/Game Design/UNREAL_Projekte/EmperorsReign/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.12.26-20.42.55:999] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.12.26-20.42.56:014] 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.12.26-20.42.56:025] 0]LogDerivedDataCache: Using Local data cache path C:/Users/chaos/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.12.26-20.42.56:258] 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
[2016.12.26-20.42.56:262] 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.003977 seconds
[2016.12.26-20.42.56:278] 0]LogInit: Selected Device Profile: [Windows]
[2016.12.26-20.42.56:279] 0]LogContentStreaming: Texture pool size is 1000.00 MB
[2016.12.26-20.42.56:434] 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2016.12.26-20.42.56:462] 0]LogSimplygon: Simplygon DLL not present - disabling.
[2016.12.26-20.42.56:492] 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2016.12.26-20.42.56:493] 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2016.12.26-20.42.56:493] 0]LogMeshUtilities: No automatic mesh merging module available
[2016.12.26-20.42.56:870] 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: emperorsreign, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2845200524
[2016.12.26-20.42.57:368] 0]LogSlate: Using Freetype 2.6.0
[2016.12.26-20.42.57:369] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.12.26-20.42.57:369] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.12.26-20.42.57:429] 0]LogMoviePlayer: Initializing movie player
[2016.12.26-20.42.57:491] 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.12.26-20.42.57:554] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.12.26-20.42.57:584] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.12.26-20.42.57:771] 0]LogUObjectArray: 33015 objects as part of root set at end of initial load.
[2016.12.26-20.42.57:771] 0]LogUObjectAllocator: 7268816 out of 0 bytes used by permanent object pool.
[2016.12.26-20.42.57:771] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.12.26-20.42.57:854] 0]LogEngine: Initializing Engine...
[2016.12.26-20.42.57:962] 0]LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.12.26-20.42.57:992] 0]LogInit: FAudioDevice initialized.
[2016.12.26-20.42.58:006] 0]LogInit: Texture streaming: Enabled
[2016.12.26-20.42.58:017] 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.12.26-20.42.58:257] 0]LogInit:Display: Game Engine Initialized.
[2016.12.26-20.42.58:335] 0]LogInit:Display: Starting Game.
[2016.12.26-20.42.58:335] 0]LogNet: Browse: /Temp/Autosaves/Game/00_Maps/UEDPCMap_00_MainMenu?Name=Player
[2016.12.26-20.42.58:335] 0]LogLoad: LoadMap: /Temp/Autosaves/Game/00_Maps/UEDPCMap_00_MainMenu?Name=Player
[2016.12.26-20.42.58:350] 0]LogMemory: Platform Memory Stats for Windows
[2016.12.26-20.42.58:350] 0]LogMemory: Process Physical Memory: 692.94 MB used, 720.20 MB peak
[2016.12.26-20.42.58:350] 0]LogMemory: Process Virtual Memory: 767.80 MB used, 767.82 MB peak
[2016.12.26-20.42.58:350] 0]LogMemory: Physical Memory: 5720.48 MB used, 10610.36 MB free, 16330.84 MB total
[2016.12.26-20.42.58:350] 0]LogMemory: Virtual Memory: 1442.10 MB used, 10610.36 MB free, 134217728.00 MB total
[2016.12.26-20.42.58:350] 0]LogMemory:
[2016.12.26-20.42.58:350] 0]Allocator Stats for TBB: (not implemented)
[2016.12.26-20.42.58:598] 0]LogAIModule: Creating AISystem for world Map_00_MainMenu
[2016.12.26-20.42.58:598] 0]LogLoad: Game class is 'GameMode_Default_C'
[2016.12.26-20.42.58:600] 0]LogWorld: Bringing World /Temp/Autosaves/Game/00_Maps/UEDPCMap_00_MainMenu.Map_00_MainMenu up for play (max tick rate 0) at 2016.12.26-21.42.58
[2016.12.26-20.42.58:601] 0]LogWorld: Bringing up level for play took: 0.000717
[2016.12.26-20.42.58:602] 0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2016.12.26-20.42.58:602] 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2016.12.26-20.42.58:602] 0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2016.12.26-20.42.58:606] 0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2016.12.26-20.42.58:606] 0]LogLoad: Took 0.271676 seconds to LoadMap(/Temp/Autosaves/Game/00_Maps/UEDPCMap_00_MainMenu)
[2016.12.26-20.42.58:744] 0]LogRenderer: Reallocating scene render targets to support 1600x900 NumSamples 1 (Frame:2).
[2016.12.26-20.42.58:744] 0]LogLoad: (Engine Initialization) Total time: 6.75 seconds
[2016.12.26-20.42.58:744] 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.10 seconds
[2016.12.26-20.42.58:744] 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.12.26-20.42.58:744] 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.12.26-20.43.06:180][460]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: emperorsreign, ProjectVersion: 0.0.0.1, EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3591360464
[2016.12.26-20.43.06:577][482]LogPackageName: SearchForPackageOnDisk took 0.056s to resolve Map_01_Lobby.umap.
[2016.12.26-20.43.06:578][482]LogGameMode:Display: Match State Changed from InProgress to LeavingMap
[2016.12.26-20.43.06:578][482]LogGameState: Match State Changed from InProgress to LeavingMap
[2016.12.26-20.43.06:626][482]LogPackageName: SearchForPackageOnDisk took 0.048s to resolve Map_01_Lobby.umap.
[2016.12.26-20.43.06:626][482]LogNet: Browse: /Game/00_Maps/Map_01_Lobby?listen
[2016.12.26-20.43.06:626][482]LogLoad: LoadMap: /Game/00_Maps/Map_01_Lobby?listen
[2016.12.26-20.43.06:648][482]LogMemory: Platform Memory Stats for Windows
[2016.12.26-20.43.06:648][482]LogMemory: Process Physical Memory: 706.96 MB used, 744.39 MB peak
[2016.12.26-20.43.06:648][482]LogMemory: Process Virtual Memory: 958.14 MB used, 1054.34 MB peak
[2016.12.26-20.43.06:648][482]LogMemory: Physical Memory: 5709.29 MB used, 10621.55 MB free, 16330.84 MB total
[2016.12.26-20.43.06:649][482]LogMemory: Virtual Memory: 1691.20 MB used, 10621.55 MB free, 134217728.00 MB total
[2016.12.26-20.43.06:649][482]LogMemory:
[2016.12.26-20.43.06:649][482]Allocator Stats for TBB: (not implemented)
[2016.12.26-20.43.06:739][482]LogAIModule: Creating AISystem for world Map_01_Lobby
[2016.12.26-20.43.06:739][482]LogLoad: Game class is 'GameMode_Online_C'
[2016.12.26-20.43.06:740][482]LogInit: SteamSockets: Socket queue 131072 / 131072
[2016.12.26-20.43.06:740][482]LogNet:Warning: Failed to init net driver ListenURL: /Game/00_Maps/Map_01_Lobby?listen: SteamSockets: binding to port 7777 failed (0)
[2016.12.26-20.43.06:740][482]LogNet:Warning: Network Failure: GameNetDriver[NetDriverListenFailure]: SteamSockets: binding to port 7777 failed (0)
[2016.12.26-20.43.06:740][482]LogNet: NetworkFailure: NetDriverListenFailure, Error: 'SteamSockets: binding to port 7777 failed (0)'
[2016.12.26-20.43.06:740][482]LogWorld: Failed to listen: SteamSockets: binding to port 7777 failed (0)
[2016.12.26-20.43.06:740][482]LogNet:Error: LoadMap: failed to Listen(/Game/00_Maps/Map_01_Lobby?listen)
[2016.12.26-20.43.06:742][482]LogWorld: Bringing World /Game/00_Maps/Map_01_Lobby.Map_01_Lobby up for play (max tick rate 0) at 2016.12.26-21.43.06
[2016.12.26-20.43.06:742][482]LogWorld: Bringing up level for play took: 0.001073
[2016.12.26-20.43.06:743][482]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2016.12.26-20.43.06:743][482]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2016.12.26-20.43.06:743][482]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2016.12.26-20.43.06:743][482]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2016.12.26-20.43.06:745][482]LogGameState: Match State Changed from WaitingToStart to InProgress
[2016.12.26-20.43.06:745][482]LogLoad: Took 0.118592 seconds to LoadMap(/Game/00_Maps/Map_01_Lobby)
[2016.12.26-20.43.06:748][483]LogGameMode:Display: Match State Changed from InProgress to LeavingMap
[2016.12.26-20.43.06:748][483]LogGameState: Match State Changed from InProgress to LeavingMap
[2016.12.26-20.43.06:748][483]LogNet: Browse: /Game/00_Maps/Map_00_MainMenu?closed
[2016.12.26-20.43.06:748][483]LogNet: Failed; returning to Entry
[2016.12.26-20.43.06:748][483]LogLoad: LoadMap: /Game/00_Maps/Map_00_MainMenu?closed
[2016.12.26-20.43.06:786][483]LogMemory: Platform Memory Stats for Windows
[2016.12.26-20.43.06:786][483]LogMemory: Process Physical Memory: 705.30 MB used, 744.39 MB peak
[2016.12.26-20.43.06:786][483]LogMemory: Process Virtual Memory: 1030.79 MB used, 1054.34 MB peak
[2016.12.26-20.43.06:786][483]LogMemory: Physical Memory: 5712.05 MB used, 10618.79 MB free, 16330.84 MB total
[2016.12.26-20.43.06:786][483]LogMemory: Virtual Memory: 1735.70 MB used, 10618.79 MB free, 134217728.00 MB total
[2016.12.26-20.43.06:787][483]LogMemory:
[2016.12.26-20.43.06:787][483]Allocator Stats for TBB: (not implemented)
[2016.12.26-20.43.06:895][483]LogAIModule: Creating AISystem for world Map_00_MainMenu
[2016.12.26-20.43.06:895][483]LogLoad: Game class is 'GameMode_Default_C'
[2016.12.26-20.43.06:897][483]LogWorld: Bringing World /Game/00_Maps/Map_00_MainMenu.Map_00_MainMenu up for play (max tick rate 0) at 2016.12.26-21.43.06
[2016.12.26-20.43.06:897][483]LogWorld: Bringing up level for play took: 0.000562
[2016.12.26-20.43.06:898][483]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2016.12.26-20.43.06:898][483]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2016.12.26-20.43.06:898][483]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2016.12.26-20.43.06:898][483]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2016.12.26-20.43.06:902][483]LogGameState: Match State Changed from WaitingToStart to InProgress
[2016.12.26-20.43.06:902][483]LogLoad: Took 0.154055 seconds to LoadMap(/Game/00_Maps/Map_00_MainMenu)
[2016.12.26-20.43.09:310][622]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.12.26-20.43.09:314][622]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.12.26-20.43.09:315][622]LogEngine: All Windows Closed
[2016.12.26-20.43.09:315][622]LogWindows: FPlatformMisc::RequestExit(0)
[2016.12.26-20.43.09:316][623]LogMoviePlayer: Shutting down movie player
[2016.12.26-20.43.09:862][623]LogExit: Preparing to exit.
[/SPOILER]
Any idea what could be wrong?
Everything worked with OSS NULL, but not with Steam