Steam host crash, transfer session to another client


I wanted to know if using the Advanced Session or another way, it would be possible to somehow transfer the host to a connected client in case the first host crash / had connection issue.

For example:

  • Host 1 create a party and Client 1, 2 and 3 join.
  • Host 1 crash
  • Host is transferred to Client 1.
  • Client 2 and Client 3 get connected to Client 1 who became Host.

Is that somehow feasible in Blueprints ?