Download

steam game crashes on launch with: Missing global shader FRecomputeTangentsPerVertexPassCS&apos

Hello my game keeps on crashing on launch here is my crashlog if anyone can help that would be great thanks!

<?xml version=“1.0” encoding=“UTF-8”?> <FGenericCrashContext> <RuntimeProperties> <CrashVersion>3</CrashVersion> <CrashGUID>UE4CC-Windows-B2CDD5814E46CA1AB1FE6B82A85DD340_0000</CrashGUID> <ProcessId>19780</ProcessId> <IsInternalBuild>false</IsInternalBuild> <IsPerforceBuild>false</IsPerforceBuild> <IsSourceDistribution>false</IsSourceDistribution> <IsEnsure>false</IsEnsure> <IsAssert>true</IsAssert> <CrashType>Assert</CrashType> <SecondsSinceStart>0</SecondsSinceStart> <GameName>UE4-Blairwitch</GameName> <ExecutableName>Blairwitch-Win64-Shipping</ExecutableName> <BuildConfiguration>Shipping</BuildConfiguration> <GameSessionID /> <Symbols>**UE4*Release-4.21-CL-0-Win64-Shipping</Symbols> <PlatformName>WindowsNoEditor</PlatformName> <PlatformNameIni>Windows</PlatformNameIni> <EngineMode>Game</EngineMode> <EngineModeEx>Unset</EngineModeEx> <DeploymentName /> <EngineVersion>4.21.2-0+++UE4+Release-4.21</EngineVersion> <CommandLine>Blairwitch</CommandLine> <LanguageLCID>1033</LanguageLCID> <AppDefaultLocale>en-US</AppDefaultLocale> <BuildVersion>++UE4+Release-4.21-CL-0</BuildVersion> <IsUE4Release>true</IsUE4Release> <UserName>Isak</UserName> <BaseDir>D:/Disorganized/SteamLibrary/steamapps/common/Blair Witch/Blairwitch/Binaries/Win64/</BaseDir> <RootDir>D:/Disorganized/SteamLibrary/steamapps/common/Blair Witch/</RootDir> <MachineId>66CE6BA042F945302F5448B44F167BB4</MachineId> <LoginId>66ce6ba042f945302f5448b44f167bb4</LoginId> <EpicAccountId>fc3ec81b26d846bca7995fdeee380764</EpicAccountId> <CallStack /> <PCallStack>Blairwitch-Win64-Shipping 0x00000000762e0000 + 18a9ae1 Blairwitch-Win64-Shipping 0x00000000762e0000 + 1dd8a4 Blairwitch-Win64-Shipping 0x00000000762e0000 + 1d90c3 Blairwitch-Win64-Shipping 0x00000000762e0000 + 1d92ea Blairwitch-Win64-Shipping 0x00000000762e0000 + 1e1a17 Blairwitch-Win64-Shipping 0x00000000762e0000 + 214bcea KERNEL32 0x00000000f6e50000 + 17bd4 ntdll 0x00000000f7620000 + 6ce51</PCallStack> <SourceContext /> <UserDescription /> <UserActivityHint /> <ErrorMessage>LowLevelFatalError [File:Unknown] [Line: 3723] Missing global shader FRecomputeTangentsPerVertexPassCS’s permutation 0, Please make sure cooking was successful.</ErrorMessage> <CrashDumpMode>0</CrashDumpMode> <CrashReporterMessage /> <Misc.NumberOfCores>6</Misc.NumberOfCores> <Misc.NumberOfCoresIncludingHyperthreads>12</Misc.NumberOfCoresIncludingHyperthreads> <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem> <Misc.CPUVendor>GenuineIntel</Misc.CPUVendor> <Misc.CPUBrand>Intel(R) Core™ i7-8700K CPU @ 3.70GHz</Misc.CPUBrand> <Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 2080</Misc.PrimaryGPUBrand> <Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor> <Misc.OSVersionMinor /> <GameStateName /> <MemoryStats.TotalPhysical>17130917888</MemoryStats.TotalPhysical> <MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual> <MemoryStats.PageSize>4096</MemoryStats.PageSize> <MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB> <MemoryStats.AvailablePhysical>8679735296</MemoryStats.AvailablePhysical> <MemoryStats.AvailableVirtual>140689346379776</MemoryStats.AvailableVirtual> <MemoryStats.UsedPhysical>187514880</MemoryStats.UsedPhysical> <MemoryStats.PeakUsedPhysical>187518976</MemoryStats.PeakUsedPhysical> <MemoryStats.UsedVirtual>194605056</MemoryStats.UsedVirtual> <MemoryStats.PeakUsedVirtual>194605056</MemoryStats.PeakUsedVirtual> <MemoryStats.bIsOOM>0</MemoryStats.bIsOOM> <MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize> <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment> <TimeOfCrash>637379980893670000</TimeOfCrash> <bAllowToBeContacted>1</bAllowToBeContacted> <PlatformFullName>Win64 [Windows 10 64b]</PlatformFullName> <CrashReportClientVersion>1.0</CrashReportClientVersion> </RuntimeProperties> <PlatformProperties> <PlatformIsRunningWindows>1</PlatformIsRunningWindows> <PlatformCallbackResult>0</PlatformCallbackResult> </PlatformProperties> </FGenericCrashContext>