Try setting bUsesSteam to true in your game’s Target.cs (class constructor is fine). If this doesn’t help, you can take a glance at GetFilesToDeployOrStage() in WinPlatform.Automation.cs and see what else may be missing.
Try setting bUsesSteam to true in your game’s Target.cs (class constructor is fine). If this doesn’t help, you can take a glance at GetFilesToDeployOrStage() in WinPlatform.Automation.cs and see what else may be missing.