As fun as shitposting is, there’s a time and place for that. I consider this forum a notch more professional.
Looking at the Greenlight page, assuming these are totals, there have been ~13000 greenlight games and ~7000 released games (source, source).
Greenlight was released on August 30th 2012, so let’s say 5 years ago. This means 4000 games per year, ~15 games per work day. However, this does not include games that were submitted to Steam greenlight but don’t pass. Unfortunately I couldn’t find any hard numbers on this (or soft numbers, or any numbers at all), so let’s be extremely pessimistic and say that 90% of the games that are submitted to Greenlight never make it through. That would mean that there are in truth 200000 games that have been submitted over the course of 5 years. This would make it 150 games per day for whoever is curating it. Even this number isn’t that gargantuan for a small QC team, I fully concede that point. But then, why hasn’t Valve done this before? Why don’t they intend to do it now? They talk about automated filtering algorithms when the numbers aren’t that astronomical.
I strongly disagree on the point that any QC staff would be above pushing their own agenda, after all, they’re all humans. The only thing I am 100% certain is that within 2 months of a hypothetical manual QC system going live, you could find an example of a quality game being rejected for apparent political reasons, while a much worse game gets the pass for being on the other end of the political spectrum. It’s the way the cookie has been crumbling for the past few years and it shows no sign of stopping.
Valve has said a lot of things without following up on them. Believing any gigantic monolithic company on their word alone is bound to end badly.
Again, I fully agree that a developer being able to fork over money has no connection to the quality, but this was never about stopping developers, it’s about stopping “developers”, i.e. ****-flooders. I argue that those people, who happily prance their “game” into Steam nowadays as a quick cashgrab or hell, even a prank (I remember some BS “game” from a few years ago made with the default UE4 blue mannequin, there was a lengthy discussion about it), wouldn’t be willing to fork over cash to do the same. Some “real” games not being able to do so either is I believe a small price to pay for that.
The last point I’d like to punctuate with what I said earlier - regardless of whether Steam does QC, or higher fees or whatever else could solve the issue, having a higher barrier for entry can only result in good things for the PC gaming ecosystem. Steam competitors would sprawl like daisies to host all of the games who don’t make the cut to Steam. Hell, I’ve half a mind to argue that this is the one reason why Valve doesn’t want a real entry-barrier but is instead doing “filtering algorithms” and other band-aid fixes.
Competition is always good for the end consumer.