Those numbers are likely inflated as well. Keep in mind that when greenlight launched, there was NO fee, and was spammed with an incredible amount of half life 3s, and other such trash, for the first few weeks as a result.
Valve has an obsession with innovating. They’re trying to build a system where games have easy access to a marketplace, that is also capable of bringing the good ones to the attention of the people who would have an interest in those games. While I’m solidly in the support of human QC crowd, I understand why they’re not doing that.
While this is absolutely an issue in certain circumstances that we need to be wary of, most games do not fit the political agenda bill in any way shape or form, and for the ones that do, it’s not particularly hard to find someone who can be neutral in such matters.
Sure, but there isn’t even an argument to be had here if we’re just going to assume everything valve says is a lie.
Except this change does stop them. Most of these atrocious games do not sell anything, and were making a profit through exploiting trading cards. Now that the fee is per entry it doesn’t allow a them to pay once, and then have a license to pump out as much garbage as they want.
I agree, but I don’t think the storefront is the place for that, due to aforementioned lack of a connection between a developer’s bank account size, and the quality of their work. In the past game engines had a higher barrier to entry, and this was by and large a good thing. There was some degree of technical knowledge required in order to create a game, and that went a long way to weeding out the idiots, there was also a much more significant connection between understanding how to work in an engine, and the quality of work you can produce. On the other hand, any idiot can pile a bunch of stolen asset packs into unity and friends, slap in a game mode, and press compile.