Quick summary of the situation : After finishing a proof-of-concept game i’ve decided that, if possible, i want to use a dedicated server + client, even for singleplayer mode. Being able to run server gamethread logic (like many AIs) in an entirely different process than the clients gamethread logic is a nice performance gain on multicore systems.
I want to know, is it possible on Steam to have a dedicated server process AND a client process active at the same time, or can only one UE4-Steam-process be active at the same time?
The marked answer from iUltimateLP here https://answers.unrealengine.com/que…-dedicate.html indicates, as far as i understand it, that is possible, however the people in this topic are talking about having two dedicatd servers connected to Steam at the same time, while i want one client + one dedicated server connected to Steam at the same time instead (and other Steam users being able to connect with the dedicated server).
On the other hand, here https://answers.unrealengine.com/que…3361/view.html it says i’d need two different Steam account, one for client and one for server. Of course, i hope that those peopüle are mistaken.
i just want to make sure, does anyone know what the current state for UE4 with Steam is regarding this matter?
If possible, without port forwarding (i can’t demand that every player should fiddle around in his firewall and router settings just to play my game).