Steam Controller support

I second this. I received a controller in the mail today. Apparently, the controller has its own built-in mouse compensation algorithms for one of the thumbpads that is ******** up some mechanics I prepared. I would like some built-in Unreal Engine support for the controller so that I can access if a finger is touching a thumb pad or not, for example.

Edit: The asterisks above auto censored the gerund form of “screw”.
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Made doubly complicated by the fact that Steam Controller only sends a certain kind of poorly-configured preset data if Steam isn’t directly interfacing with the program in question.

I wonder if I could open UE4 usjng Steam to try it out…