Originally posted here as I figured it was a steam content delivery network issue.
The mod is
I am getting a publisher error for greater than 2GB file size (arbitrary error? I believe the limit was raised because my first publish was greater than 2gb)
Examining the contents of the output folder the root (Windows) contains
Directory of W:\Steam\steamapps\common\ARKDevKit\ModTools\Output\JurassicArk\CookedMods\JurassicArk
07/13/2015 10:43 PM <DIR> .
07/13/2015 10:43 PM <DIR> …
07/13/2015 10:43 PM 2,797,217 DigiMapEmpty.uasset
07/13/2015 10:43 PM 2,797,219 DigiMapFilled.uasset
07/15/2015 06:55 PM <DIR> LinuxMac
07/13/2015 10:43 PM 2,797,207 MapBook.uasset
07/13/2015 10:43 PM 2,797,217 MapBookEmpty.uasset
07/13/2015 10:43 PM 2,645 PrimalGameData_BP_JurrasicARK.uasset
07/13/2015 10:43 PM 30,440 StandardMode_JurassicARK.uasset
6 File(s) 11,221,945 bytes
3 Dir(s) 386,253,672,448 bytes free
The LinuxMac folder contains
Directory of W:\Steam\steamapps\common\ARKDevKit\ModTools\Output\JurassicArk\CookedMods\JurassicArk\LinuxMac
07/15/2015 06:55 PM <DIR> .
07/15/2015 06:55 PM <DIR> …
07/15/2015 06:55 PM 2,797,217 DigiMapEmpty.uasset
07/15/2015 06:55 PM 2,797,219 DigiMapFilled.uasset
07/15/2015 06:55 PM 1,004,505,933 Land.umap
07/15/2015 06:55 PM 2,797,207 MapBook.uasset
07/15/2015 06:55 PM 2,797,217 MapBookEmpty.uasset
07/15/2015 06:55 PM 53 mod.info
07/15/2015 06:55 PM 2,645 PrimalGameData_BP_JurrasicARK.uasset
07/15/2015 06:55 PM 1,015,304,533 SiteA.umap
07/15/2015 06:55 PM 30,440 StandardMode_JurassicARK.uasset
07/15/2015 06:55 PM 1,247,369,586 WelcomeToJurassicARK.umap
10 File(s) 3,278,402,050 bytes
2 Dir(s) 386,253,672,448 bytes free
Can you please help me sort out why output is cooking Land and SiteA? I renamed the map in Unreal, this latest time so it simply said “WelcomeToJurassicARK” while loading the map… Thought it was a good idea, but it appears the 3rd map name change was not the charm
Please note, this is a currently top trending mod and development has stopped since I cannot get a clean publish out, or even launch the mod/map from a dedicated server using the compiled instructions I have posted on the workshop page. If I cannot get the map to host dedi, I wouldn’t expect others to. I need users feed back in order to fix terrain issues - and I need a major foliage/NPC update for the map to be considered tangible in quality.
Please help!