I found the solution!
You just need to add the bIsLanMatch
option to your open level call on the server.
Like this:
UGameplayStatics::OpenLevel(GetWorld(), "Foo", true, "listen?bIsLanMatch=1");
Hope it works for you as well.
I found the solution!
You just need to add the bIsLanMatch
option to your open level call on the server.
Like this:
UGameplayStatics::OpenLevel(GetWorld(), "Foo", true, "listen?bIsLanMatch=1");
Hope it works for you as well.