Steam Audio

Thanks for that, can you point me to the plugin source file where you’ve included the glue into the UE4 raytracer? I’ve checked out the promoted UE4 branch. I’ve got a bunch of geometry that’s floating in zero-g, so I can’t really use this at all unless I’ve got dynamic geometry support.

Any plans to utilize OptiX/CUDA or some other type of hardware ray-tracing hook-in?