Thanks for that, can you point me to the plugin source file where you’ve included the glue into the UE4 raytracer? I’ve checked out the promoted UE4 branch. I’ve got a bunch of geometry that’s floating in zero-g, so I can’t really use this at all unless I’ve got dynamic geometry support.
Any plans to utilize OptiX/CUDA or some other type of hardware ray-tracing hook-in?