I have been trying to get started with phonon materials to simulate how different building materials would let through sound. However, I can’t seem to wrap my head around how the workflow is supposed to work. I can be changing the material settings but the audio doens’t change and it seems like a mesh can automatically inherit the material settings from another mesh. Some times it seems like everything is working and when I change a material setting it falls apart. In short it’s a mess, but most likeyly I am missing something crucial.
Could someone explain when it is needed to do the following steps?
- Bake propagation of the sound source.
- Generate probes in the probe volume.
- Export phonon scene.
I’m using version 2.0-beta.6