Steam Audio

I have been trying to get started with phonon materials to simulate how different building materials would let through sound. However, I can’t seem to wrap my head around how the workflow is supposed to work. I can be changing the material settings but the audio doens’t change and it seems like a mesh can automatically inherit the material settings from another mesh. Some times it seems like everything is working and when I change a material setting it falls apart. In short it’s a mess, but most likeyly I am missing something crucial.

Could someone explain when it is needed to do the following steps?

  1. Bake propagation of the sound source.
  2. Generate probes in the probe volume.
  3. Export phonon scene.

I’m using version 2.0-beta.6