I’ve implemented Steam Audio in my project UE 5.4.4
I’m using realtime simulation for reflections, basiclly nothing is baked.
When launching the game from editor in viewport (like noramlly do) I can hear the Steam Audio kicks in, the occlusion, reverbs, reflections etc…
But when launching the game in standalone mode, only the occlusion works, the reverb and reflections not working at all.
I saw on the internet suggenstion to add -audiomixer to the launch commands but that didn’t do anything.
Is there anyone that knows how to solve this problem ? or what might be the cause for that ?
This is the settings I implemented in the attenuation file.