Quick question: Is it possible to change Steam Audio - PhononMaterial dynamically in game. In example, player presses controller which changes the material of room walls from wood to metal. Is it possible also for PhononMaterial to similarly change, so that the phonon material settings get dynamically changed?
So far I have tried this with blueprint; when the room wall material changes, I add ‘Add Phonon Material Component’ but so far this has not worked.
This would be used in acoustic simulation level.