Steam API and Unreal Dedicated Server

So, if you just run the server without Steam being open, it throws the error etc?

It shouldn’t be doing that, if everything is flagged right, according to

const bool bIsServer = IsRunningDedicatedServer();
    	
// Don't initialize the Steam Client API if we are launching as a server
bool bClientInitSuccess = !bIsServer ? InitSteamworksClient(bRelaunchInSteam, RelaunchAppId) : true;