Hi,
I’m developping a multiplayer game, and I am having troubles with the client’s leaves.
Each time the client leaves a session (I use kick player than destroy session on the client side) the client’s controller’s camera is being destroyed. This is blocking the client from regaining the controls when rejoining the existing session.
After furthur debugging I saw that the server is the one destroying the camera, twice : when the client leaves and when he rejoins. I can’t understand how a destroyed object can be destroyed again.
I trying unpossessing the camera before kicking the client but it didn’t help.
So any idea on why is this happening and how to avoid it??
Any help would be very appreciated!
P.S: I am using blueprints only.