When i’m testing my game everything works just fine in editor and running as a standalone game. I’m able to host a lobby Connect from a different computer just fine . I don’t have any errors when packing. I used the SteamPipeGUI to upload to steam just fine. However when I’m testing my shipping Build I can’t create a lobby anymore.
I have a Steam App ID and have already did an upload to steam. The overlay works just fine. However when I go to host a game I acts like it just re-opened my main menu level. I looked all over the forms but can’t seem to find a fix.
Shipping builds does not really give me any logs I can look at. I tried attaching the process in Visual studios but since its not a real error I was not able to get any information from the output log.
Any advice helps!