Hey guys. Im following a tutorial to make stealth kill animations play when you sneak up behind the enemy AI. But instead of playing the animation montages I created, my character goes into prone then stands up, then the enemy turns to me. The montages can’t be seen.
I hooked up a print string node after the play montage node, but instead of printing a ‘*’ (failed) it prints “0.0” (length of time montage played). So it seems like it plays the montage but it gets interrupted.
The images are of the ThirdPersonCharacter BP and one of the montages. I showed the probe logic because the character goes prone for a split second when I press the stealth kill button and it shouldn’t.
Can somebody please help me sort this out?
Thanks guys