Stealth game environment design

The texture/material on the surfaces could greatly benefit from some variation. I’m also not sure you’d ever see tiles that bulge out like the normals seem to imply they do (especially on the floor). You need some visual elements to break up the scene so players have more to think about the environment other than “Okay, this is a lot of greenish tiles”.

What sort of feeling are you going for? Horror? Scifi? Realism?