Hello everyone I have followed this tutorial Stealth Takedown / Assassination From Behind AI - Unreal Engine 4 Tutorial - YouTube for a stealth assassination. It works great but when I do it from a crouch position it looks like this (screenshot). I tried to uncrouch just before the animations plays but it didn’t work. Any thoughts or fixes?
I would start with making the uncrouch movement part of the assassination AminMontage.
You probably have IdleToCrouch and CrouchToIdle animations in your project, right?
- Create another section on the AnimMontage, call it “Crouched”.
- Add CrouchToIdle, Assassinate, IdleToCrouch animations in that order.
- Make sure that the Default and Crouched sections are separate and do not lead into each other. You can do that in the bottom half of the right-handed panel.
- When you call the AnimMontage to play, check if you’re crouched and if so, set the start section name to Crouched in the call to
Play Anim Montage
.
I haven’t watched all of the video, so this might not be enough to fix it, and the transition between the uncrouch movement and the assassination animation might be choppy if they’re not starting and ending on matching poses.
I tried it, the animation plays okay but the problem remains.