SteadyPlugins - GraphLink

GraphLink adds a powerful visual linking system to Unreal Engine's Blueprint Editor.

Use GraphLink nodes to:

- Quickly jump to C++ functions, classes, or files.

- Link to any asset in your project.

- Link to captured Blueprint view

- Create hyperlinks to external documentation, websites, and resources.

No more digging through folders or searching manually. Everything is one click away, right from your Blueprints!

Showcase/Trailer

https://www.youtube.com/watch?v=ICay7ZOM6uI

Documentation

Getting Started: https://github.com/GuillemCosmiq/GraphLinkWiki/wiki

Discord: https://discord.gg/hqC2NyTy

Video Documentation: https://www.youtube.com/watch?v=lowVrp2CtvU

Key Features

- ๐Ÿ”ต Link to C++ UHT symbols (uclasses, ustructs, ufunctions).

- ๐ŸŸข Link to assets in your project (meshes, materials, sounds, etc).

- ๐ŸŸข Link to Captured BP View in your project (jumps directly into a specific node/saved view in a Blueprint).

- ๐ŸŸฃ Link to external URLs (e.g., documentation, websites, APIs).

- ๐Ÿ–ผ๏ธ Automatic code preview for C++ symbols.

- ๐Ÿงน Organized visual layout with thumbnails, icons, and tooltips.

- โœ๏ธ Customizable notes and titles for your links.

- ๐ŸŽฏ Lightweight and optimized for editor-only use.

- ๐Ÿ› ๏ธ Easy to install and use. No code required for setup.

Installation Instructions

1. Install the plugin through the Unreal Engine Marketplace.

2. Enable GraphLink in your project Plugins window.

3. Restart the Editor.

4. Right-click in any Blueprint โ†’ Add a GraphLink Node.

5. Customize your link type: C++, Asset, or URL.

Help

Contact steadypluginshelp@gmail.com for troubleshooting.