IF branch gates too slow for reliable custom timers
I think this is what he was talking about. In theory, this should convert the float to an int, and then perform int%10 and only return true if the result is 0, i.e. only if the result equals 10. This should only trigger the IF branch once every ten seconds, but for some reason you can see the milliseconds leaking through and messes up the rest of the timers.