Could anyone help me identify why this line,
std::function<void()> passFunc = std::bind(&GameInst->LoadPlayerData);
is throwing this error out,
'&': illegal operation on bound member function expression
Could anyone help me identify why this line,
std::function<void()> passFunc = std::bind(&GameInst->LoadPlayerData);
is throwing this error out,
'&': illegal operation on bound member function expression
I’ve fixed this, the fix was,
std::function<void()> passFunc = std::bind(&UCP_GameInstance::LoadPlayerData, GameInst);
What’s wrong with the built in delegates? Delegates | Unreal Engine Documentation
I love STL but wouldn’t it be better for portability to stick with the engines existing systems? I also miss boost
On that note would love a UE4 implementation of FIFO/FILO Stack, they have most everything else including Queue