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Status on Multiplayer - Blueprints?

Hiya,

Curious what the status is on Multiplayer for blueprints.
I got **LAN ** to work with just the blueprints. Was very exciting!
But the main goal was to get Multiplayer to work through the interwebs.

I tried all kinds of things with friends, but they were never able to connect.
My ports were open on both my router and my PC.

Also, Lan only worked for me when both me and my bro typed open MAPNAME?listen first.
On some tutorials it did not mention that. So perhaps that has changed now?
Just sharing that in-case someone else reads this and would like to try LAN with there friends :slight_smile:

Anyways! :o

Really hoping to find a solution on this!
I’m dead excited about Multiplayer with some online friends aswell!

Also Early Merry Christmas everyone! :slight_smile:

I found this:
https://answers.unrealengine.com/questions/11110/shootergame-3-way-multiplayer-with-rocket-users-ac.html

And i tried looking for
defaultengine.ini
[OnlineSubsystem]
DefaultPlatformService=Null
;DefaultPlatformService=Steam

What i could find that looked similar is:
engine.ini
[OnlineSubsystem]
bHasVoiceEnabled=true
VoiceNotificationDelta=0.33
MaxLocalTalkers=1
MaxRemoteTalkers=16
bUseBuildIdOverride=false
BuildIdOverride=0

[OnlineSubsystemSteam]
bEnabled=false
SteamDevAppId=0
GameServerQueryPort=27015
bRelaunchInSteam=false

But its different then what it was before i guess?
Also… it seems its all disabled already?
But then with different type of commands?

for online,i mean interweb…steam service is require,for which you have to install Steam SDK,though i am hoping they make also for Android and iOS online server listing

Hiya sunnyxed. thank you for your reply! :slight_smile:
Do you have any documentation about this?
So i can go ahead and try it out! :slight_smile:

Thanks!

PS: Have you done that and got it to work? :smiley: Curious about your experiences!

Shameless self bump :o

Really would like to get this to work heh ^^