Hi! i’m working on the stat system for my game and i wanted to make something similar to what i did in unity.
a class (blueprint) of “Stat” that i can attach to any actor i want.
*Modifier is another class with:
ModifierType: (multiplier, additive)
The problem i’m having is to translate this structure to unreal.
What i’m trying is a
“Stats” Blueprint (Stat Array) on the character.
But i cant add the array of stat to the stats Blueprint, any suggestion on how to implement this?.
Thanks in advance!.