I’m trying to find the static mesh objects inside my actor, that are causing the most rendering time for the lightmaps.
“Statistics -> Primitive Stats” lists every object individually of each actor:
BUT the “Lighting Build Info” only list the Actor, even though is named Object!
So this is not helping to find and optimize the “problematic” static meshs, that cause the lightmap rendering to take extra long…
Anybody knows a work around?
Can I estimate something like this:
Triangle Count * Lightmap Resolution → if very high then long calculation…


