Stationary Sun Issue

I have both static and dynamic objects in my scene. I have a Directional light (sun) and it’s is set to “Stationary” show it creates shadows for both baked static objects and dynamic objects.

When I bake the lighting, it displays the baked shadows for all the static objects. But it doesn’t display the dynamic shadows. So I increased the “Dynamic Shadow Distance StationaryLight”, it now reveals the dynamic shadow for dynamic objects, but it overrides the shadow used on static objects and displays the dynamic shadow instead. The problem is shadows in the distance become dynamic and reveals shadow gaps on static objects.

I don’t want that. How to prevent?

In the settings for your Directional light (sun), is the “Num Dynamic Shadow Cascades” set to “5”? If it is, try changing it to “4”…