Stationary player not colliding with rotating object

I’ve seen this as well. Actors moving a little too fast the player will clip right through them. As well if the actor is moving toward the player and the player runs at it. It seems related to collision updates happening not every frame and not updating the player to the position they should be in. I wonder what check box needs to be enabled in the physics of an actor to help this. Or if one of the collision types fixes it.