Testing my brand new fern, made with megascans textures.
Also testing sound occlusion. You can hear the sound change as the player goes to the back of the column (turn up your sound!)
Testing my brand new fern, made with megascans textures.
Also testing sound occlusion. You can hear the sound change as the player goes to the back of the column (turn up your sound!)
Sci-Fi environment WIP
Small update. Changing the look of the large windows.
Nice
Not sure if you should put some ‘fern’ at this place but…your taste
The new window shape is interesting.
Are you going to fill the scene with some modular assets?
Keep up!
Thanks!
The fern may look strange right now but the final environment will have more vegetation and I think it will blend in better. If not I’ll remove it.
There will be more assets, like plants, even trees, vending machines, tablesm chairs and maybe sofas.
New ideas keep poping up and I can no longer stick 100% with my initial concepts. But I think this is for the best, unless I make a mess of things that don’t match each other of course… but no I think the final result will be much more interesting than my initial concept.
Here’s a quick sketch I made for the new windows with a super dirty paintover in photoshop. Instead of being a station in space this will be a station settled on the bottom of a sea of methane, in the moon Titan. I thought it would look cool with an underwater (methane in this case) view. Some of the ground mud and rocks would be in contact with the external glass for a cool effect. I imagine submarines passing by with strong spotlights to illuminate their way.
I dig the idea! Can’t wait Also, the color scheme is more unique and cool.
Don’t hesitate to modify the Lightmass settings in ‘World Properties’ to increase the quality of the shadows and the llighting…yar!
Thanks.
The lightmass settings are completely basic right now and the buid quality is set to preview. In the end when I crank up the settings everything will be beautiful!!! BEAUTIFUL!!!
It’s been hard to get some time to work on this, but here’s another update.
New windows.
Playing with LUTs.
Is this coming to the marketplace anytime soon?
At this point I don’t know. My main goal right now is to finish the whole environment, and in the end I’ll see if this material is worthy of going in the marketplace.