StaticMesh selection axis misaligned

All of a sudden, when I select static meshes on my map in the editor, the movement selection pivot is aligned with the mesh, rather than world space.

https://content.screencast.com/users//folders/Jing/media/4a013e39-1b8c-4b50-8e70-bfeaf80811d0/2019-10-12_1218.png

I’m not sure what I changed, but previously even if the mesh was rotated, the movement axis were always aligned at a fixed rotation.

Does anyone know how i can fix this?

your pull down below help. Make it world, not local

Thank you @gamepainters !! :slight_smile: