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StaticMesh selection axis misaligned

All of a sudden, when I select static meshes on my map in the editor, the movement selection pivot is aligned with the mesh, rather than world space.

I’m not sure what I changed, but previously even if the mesh was rotated, the movement axis were always aligned at a fixed rotation.

Does anyone know how i can fix this?

your pull down below help. Make it world, not local

Thank you @gamepainters !! :slight_smile: