All of a sudden, when I select static meshes on my map in the editor, the movement selection pivot is aligned with the mesh, rather than world space.
https://content.screencast.com/users//folders/Jing/media/4a013e39-1b8c-4b50-8e70-bfeaf80811d0/2019-10-12_1218.png
I’m not sure what I changed, but previously even if the mesh was rotated, the movement axis were always aligned at a fixed rotation.
Does anyone know how i can fix this?