StaticMesh or SceneComponent as Root?

I have a SceneComponent with some custom data that I use for most objects in the world. Until now, I’ve had the hierarchy as:

SceneComponent
…StaticMeshComponent

But it seems like for a physics object, I should have the hierarchy be:

StaticMeshComponent
…SceneComponent

because the StaticMeshComponent will get knocked around by collisions and gravity, and if it’s the child then it will eventually be moved far away from its parent SceneComponent, right?

Hey @Inconceivable!

I don’t know if it’s best practices or not… But that’s definitely what I do!

Your logic was the same as mine, and it’s always been the case for me to make the static mesh the root for physics objects! :slight_smile:

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