I have a SceneComponent with some custom data that I use for most objects in the world. Until now, I’ve had the hierarchy as:
SceneComponent
…StaticMeshComponent
But it seems like for a physics object, I should have the hierarchy be:
StaticMeshComponent
…SceneComponent
because the StaticMeshComponent will get knocked around by collisions and gravity, and if it’s the child then it will eventually be moved far away from its parent SceneComponent, right?