I have a projectile actor that has a Static Mesh component as the Root component and another Static Mesh that I call it “Transform Mesh”. Transform Mesh’s use is for rotating some projectile meshes instead of having it rotating when spawn.
I’ve spent, already, more than 3 hours trying to find out why the Transform Mesh do not call any collision/overlapping event, while the Root Static Mesh calls it as it should.
Basically, anyone knows something about the related components’ collision options or have passed through some similar situation? It seems not to trigger any of the collision events…
I’ve already verified the Root Static Mesh Component collision and the Transform’s, they are set the same preset and same checks.