StaticMesh Movement and Collision Events

Hello,

I’m trying to figure out how to get my static mesh to move around and collide with other objects while producing collision events such as OnComponentHit or other similar ones. The goal here is to create a “goomba” character that walks back and forth between two collision volumes. I’m currently using SetActorLocation with the “Sweep” property checked and am not getting anything but collision events with the ground. I also have on it’s Sphere component Collision set to “Block” for all response types and “Simulation Generates Hit” checked, but it still moves right through the walls. I’ve searched many forum posts on this and haven’t tracked anything down.

Any ideas are greatly appreciated. Is there a different way this should be setup? Thanks!