Static vs. Skeletal mesh

Hello all,
I am having problem with static mesh in UEFN. When importing as s static mesh, the model gets rugged and distorted.

When I import it as a skeletal mesh, it looks fine

Also, when I import the model in UE5 as a static mesh it looks good (like the skeletal in UEFN). So, any suggestions why static in UEFN looks weird?
The model comes from Blender.

Thanks a lot for any help!

Hi Razz, Welcome to the Forums.

Try opening the imported Static Mesh in UEFN and setting ‘Number of LODs’ to ‘1’

Let us know how that goes.