Static Texture 2D comes out transparent when created from a Render Target 2D

Hi,

I’m making a Editor Utility Widget and one function is to grab screenshots of the level.
I have a Render target file created in the Content Browser, I spawn a Scene Capture 2D in my level, capture the scene, then use "Render Target 2D Create Static Texture 2D Editor Only. It outputs the textures, and RGB are fine, but the alpha is set to 0 and is ON making the display transparent. You will fine all the option I have set in the pics.

I have tried almost all the different option for the render target and the Scene Capture 2D, and would love some help finding out how to makes them come out opaque. Maybe a way to set the compression “compress without Alpha” ON at creation time?

Thanks

EUW logic:

Render Target:

Output texture: