Few months ago I switched from “classic” rendering system to realtime - UE for my architecture visualisation. Clients (and I) love it, especially when you come with game on your laptop and you can explain a lot more than with just few photos.
However, there is one problem that I couldnt find any set answer to just yet. I have no problems with interiors, just put most (or all) lighting to static and bake them, no problem, everything works and looks great. Its the exterior that is the problem. I have some problems with greenery or lighting/shading it. For example trees, bushes, grass. If I put those as static it absolutely kills baking times + quite alot of my tree/foilage collection simply gets baked black, or just completely off (I suspect there are too many of them), in those cases sunsky is also put to static. Lately I have picked a habit to put foilage and trees to moveable, which normalises bake times, but those objects look totally unrealistically lighted and they have no shadows (mind you, still better than looking black after bake). So I was wondering, putting sunsky on moveable would just mean everything is shaded dynamically (including static architecture elements - walls, slabs,… and greenery ofcourse). I am looking for a way to light moveable objects (greenery) dynamically, which means they get properly lighted with shadows, and keep static objects baked. Would putting sunsky to stationary solve that?
Thanks for answers